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 The Ultimate Guide for Cards

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PostSubject: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:04 am

This are from ratemyserver I just posted it here.

Weapon
Anacondaq - +20% damage vs. Poison-element monsters.
Andre - +20 ATK.
Andre Larva - +1 INT. +10 SP.
Archer Skeleton - Increase damage with Bow class weapons by 10%.
Assaulter - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Demi Human-type monsters.
Aster - +30% damage vs. Shellfish monster. +5 ATK.
Atros - ATK+25. When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.
Baby Garm - 5% chance to cast level 3 Frost Driver while attacking. If Garm card is equipped, the chance to cast level 3 Frost Driver is 30%.
Bacsojin - Effect Undecided.
Baphomet - Weapon does area of effect damage 9 cells around the owner when attacking. -10 HIT.
Beetle - Every time you kill a Fish-type monster via close-range physical attack, you recover 5 SP. You will lose 5 SP if you unequip equipment with this card in it.
Bloody Knight - 2% chance of casting level 1 Meteor Storm when you attack.
Bloody Murderer - Inflict 10% more damage with Critical Attack. Critical +7 on Insect monsters.
Bow Guardian - CRIT+5, HIT+5.
Increases arrow shower damage when used with a bow by 50%.
Breeze - ATK + 5 Add a 5% chance of auto casting External Bleeding on an enemy when attacking.
Caramel - +20% damage vs. Insect-type monsters.
Caterpillar - Every time you kill a Plant-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
Cecil Damon - HIT - 30. Increase Attack Speed by 5%.
Chepet - 5% chance of casting level 5 Heal on the ENEMY while attacking. May prove useful vs. Undead-type.
Civil Servant - +20% damave vs. Ghost-type monsters.
Crab - +30% damage to Asters. ATK + 5. When you have Crab, Shellfish, and Aster cards all in a single weapon, all Fish-type monsters will drop Sushi at 30% chance, and +30% damage vs. Wind-element monsters.
Cruiser - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Brute-type monsters.
Dark Priest - Every time you attack, there's a small chance that enemy will lose some of his SP. If a Sage or Professor is using this card, every time they physically attack enemies, they recover 1 SP.
Desert Wolf - +15% damage vs. Small-size monsters. +5 ATK.
Deathword - Inflict 2% more damage with Napalm Beat, Soul Strike and Napalm Vulcan.
Deviace - +7% damage vs. Brute, Plant, Demi Human, and Insect-type monsters.
Diabolic - Every time you kill a Demon-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
Doppelganger - +1% attack speed.
Dracula - Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
Drainliar - +20% damage vs. Water-property monsters.
Drake - Inflicts perfect damage on any size monster. (Weapon ignores size penalty.)
Driller - Every time you kill a Dragon-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
Drops - +1 DEX. +3 HIT.
Drosera - CRIT + 15 with long ranged attacks.
Dullahan - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Dragon-type monsters.
Elder - Inflict 40% more damage on Guardians during World of Emperium hours.
Fabre - +1 VIT. +100 HP.
False Angel - Gain 5 SP each time an Angel monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
Familiar - 5% chance to Blind an enemy while attacking. +5 ATK.
Flora - +20% damage vs. Fish-type monsters.
Frus - Increases the chance to reflect magic by 2 times the refine rate. If used by a magician type class, MDEF+3.
Fur Seal - +10 HIT. +3 FLEE. +9 CRIT vs. Demon-type and Undead-type monsters if the user is an Acolyte class character.
Gig - Every time you kill a Bug-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
Goblin - +20% damage vs. Brute-type monsters.
Goblin Archer - When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT vs. Undead-type monsters.
Goblin Leader - +30% damage vs. Goblins.
Golem - Makes weapon indestructible. +5 ATK.
Gryphon - +7 CRIT. +2 FLEE. 1% chance of using level 5 Bowling Bash while attacking if swordmen class.
Hill Wind - Inflict 2% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion.
Hornet - +1 STR. +3 ATK.
Howard Alt-Eisen - HIT + 40. Decrease Attack Speed by 5%.
Hunter Fly - 3% chance of regaining 15% of the damage done on an enemy as HP while attacking.
Hydra - +20% damage vs. Demi Human-type monsters.
Incantation Samurai - Ignores all normal monster's DEF. However, while this card is in play, you will lose 666 HP every 10 second. When you unequip the weapon with this card on, you will lose 999 HP instantly.
Injustice - 3% chance of casting level 1 Sonic Blow while attacking. +20 ATK & +3 LUK if used in conjunction with Zherlthsh card.
Kaho - +20% damage vs. Earth-property monsters.
Kiel D-01 - Effect Undecided.
Knight of Abyss - +20% damage vs. Boss-type monsters.
Kobold Archer - When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Plant-type monsters.
Kobold Leader - Does +30% bonus damage to Cobolds of other types.
Laurell Weinder - Inflict 1% more damage with Frost Nova and Storm Gust.
Lava Golem - +30% damage versus Golem-type monsters.
Lord of Death - Random chance of causing Coma state to the target.
Lunatic - +1 LUK. +1 CRIT. +1 Lucky FLEE.
Magnolia - 5% chance to Curse an enemy while you attack. +5 ATK.
Mandragora - +20% damage vs. Wind-property monsters.
Marina - 5% chance to Freeze enemy while you attack. +5 ATK.
Metaller - 5% chance to Silence enemy while you attack. +5 ATK.
Metaling - Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
Minorous - +15% damage vs. Large-size monsters. +5 ATK.
Mobster - Inflict 15% more damage with Critical Attack. If worn by Thief Class characters, it adds Critical +4.
Mummy - +20 HIT.
Mutant Dragon - +15 ATK. When you are attacking, there's a 5% chance of casting level 3 Fireball. If you already know level 10 Fireball, then that will be casted instead.
Necromancer - When slotted in a rod type weapon, INT + 1, adds 2% magic defence bypassing.
Nereid - Every time you kill a Brute-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
Orc Lady - Increase your damage to ALL Orc-type monsters by 30%. Exception is the boss Orc Lord and Orc Hero.
Orc Skeleton - +20% damage vs. Holy-property monsters.
Panzer Goblin - Inflict 10% more damage with Critical Attack. Critical +7 on Devil monsters.
Pecopeco Egg - +20% damage vs. Formless-type monsters.
Earth Petite - +20% damage vs. Dragon-type monsters.
Phendark - Every time you kill a Demi Human-type monster via close-range physical attack, you recover 5 SP. You will lose 5 SP if you unequip equipment with this card in it.
Phreeoni - +100 HIT.
Pitman - Inflict 2% more damage with Earth Spike and Heavens Drive.
Plankton - 5% chance to put enemy to Sleep while you attack. +5 ATK.
Red Ferus - Inflict 2% more damage with Fire Pillar and Meteor Storm.
Requiem - 5% chance to Chaos an enemy while you attack.
Rotar Zairo - When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Fish-type monsters.
Santa Poring - +20% more damage vs. Shadow-property monsters.
Savage Babe - 5% chance to Stun an enemy while you attack.
Scorpion - +20% damage vs. Plant-type monsters.
Scorpion King - +20% damage vs. Undead-property monsters.
Shellfish - +30% damage vs. Crab monster. +5 ATK.
Sidewinder - Enables the use of level 1 Double Attack on any weapon.
Skeggiold - Increases magic damage against demon type monsters by 2%.
Skeleton - 2% chance to Stun an enemy while you attack. +10 ATK.
Skeleton Worker - +15% damage vs. Medium-size monsters. +5 ATK.
Sniper - Disable natural HP Recovery. Enable a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
Snake - 5% chance to Poison an enemy while you attack. +5 ATK.
Solace - [Priest, High Priest] Add a 1% chance of auto casting Level 5 Grand Cross when attacking.
Soldier Skeleton - +9 CRIT.
Steam Goblin - When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Formless-type monsters.
Stone Shooter - +10 HIT. +10 ATK.
Stormy Knight - 2% chance of casting level 1 Storm Gust when you attack. If enemy attacks you, 20% chance that they will be Frozen.
Strouf - +20% damage vs. Demon-type monsters.
Sword Guardian - CRIT+5, HIT+5. Increases Bowling Bash damage with a one hand or two handed sword by 25%.
Thanatos Dolor - Increases magic damage against angel type monsters by 10%.
Thanatos Maero - ATK + 5 Add a 5% chance of auto casting Level 3 Decrease Agility when attacking.
Thanatos - Deals more damage depending on the target's Defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30.
The Paper - When you do a CRIT attack, that damage will increase by 20%. Every time you attack, you will lose 1 SP.
Thief Bug Female - +1 AGI. +1 FLEE.
Tri Joint - Gain 5 SP each time a Neutral monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
Turtle General - Increases your attack power by 20%. There is a 5% chance of using level 10 Magnum Break while attacking.
Vadon - +20% damage vs. Fire-property monsters.
Valkyrie Randgris - Weapon is unbreakable (except in upgrade attempts). Attack power increased by 10%. Gain a chance to autocast Dispell Lv 1 when doing melee damage.
Vesper - DEX + 2. Magical attacks gain a 30% bypass on the magic defence of boss type monsters.
Whitesmith - Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
Wolf - +15 ATK. +1 CRIT.
Zenorc - 4% chance to Posion enemy while you attack. +10 ATK.
Zipper Bear - +30 ATK. Every time you attack with this card in, you will lose 1 SP. If a Merchant-type class equips this card, the weapon cannot be damaged or Stripped.
Zombie Master - Every time you kill an Undead-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.


Last edited by GM Enix on Mon Aug 20, 2012 3:23 am; edited 1 time in total
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:07 am

Shield:
Alice - Reduces all damage from Boss-type monsters by 40%, but receive 40% additional damage from all other normal monsters.
Ambernite - +2 DEF.
Ancient Mummy - When you receive a physical damage regardless of range, there's a small chance of casting level 5 Signum Crusis. If equipped in combination with Mummy Card, auto-target never-miss attack +20.
Andre Egg - +5% HP.
Anubis - Reduces all damage from Angel-type monsters by 30%.
Arclouse - +3 MDEF & +2 DEF if refine rate of shield is less than 6.
Argos - 20% tolerance against Stone Curse. +1 DEF.
Bigfoot - Reduces all damage from Insect-type monsters by 30%.
Executioner - Receive 25% less damage from large size monsters. DEF +1.
Flame Skull - Stun, Curse, Blind, and Petrification resistance + 30%. When recieving physical short range damage, there's a chance to cause stun, curse, blind, and stone on the target.
Golden Thief Bug - Blocks all magic spells (including support spells). Doubles SP consumption when using skills.
High Orc - Reflects 5% of all physical attacks back to the attacker. +1 DEF.
Hodremlin - Reduces damage from small, medium, and large type monsters by 15%. When recieving physical or magical damage, there is a small chance that for 10 seconds you gain Perfect Flee + 30.
Horn - Reduces long-ranged attack damage by 35%.
Increase Soil - Receive 50% less damage from Guardians during War of Emperium(Guild Siege) hours.
Khalitzburg - Reduces all damage from Demon-type monsters by 30%.
Live Peach Tree - When you are attacking, there's a 1% chance you will cast level 1 Heal on yourself. If you already know level 10 Heal, then that will be casted instead.
Maya - Enable a 50% chance of reflecting or redirecting Magic spells, aside from skills which target the ground, cast on the character.
Medusa - Protects user from Stone Curse. Reduces all damage from Demon-type monsters by 15%.
Megalodon - 20% tolerance against being Frozen. +1 DEF.
Munak - 15% tolerance against Stone Curse. 5% resistance against Earth-property attacks. +1 DEF.
Muscipular - When reciving short range physical damage, there's a chance to cast Heal Lv1 and Agi Up Lv1 on yourself.
Mystletain - Receive 25% less damage from small size monsters. DEF +1.
Orc Warrior - Reduces all damage from Brute-type monsters by 30%.
Parasite - +1 DEF. 5% resistance vs. all Neutral-property attacks.
Penomena - Reduces all damage from Formless-type monsters by 30%.
Rafflesia - Reduces all damage from Fish-type monsters by 30%.
Seeker - Allows use of Stone Curse Lv1. Resistance to petrification + 30%. MDEF + 10.
Sky Petite - Reduces all damage from Dragon-type monsters by 30%.
Soldier Andre - Reduces all damage from Plant-type monsters by 30%.
Sting - +2 DEF. +5 MDEF if refine rate of shield is greater than 8.
Tamruan - +2 DEF. Damage of Shield Charge and Shield Boomerang increased by 10%.
Teddy Bear - Reduce damage from Undead enemies by 30%.
Thara Frog - Reduces all damage from Demi Human-type monsters by 30%.
Thanatos Despero - INT + 6. Increase INT by an amount equal to the refine rate of the equipment this is compound on.
Thief Bug Egg - +400 HP.
Tyrfing - Receive 25% less damage from medium size monsters. DEF +1.
Zherlthsh - +2 LUK. Damage of Throw Arrow and Musical Strike increased by 10%.
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:09 am

Footgear:

Alarm - +300 HP. +1 VIT. 1% chance to cast level 1 Sight when receiving physical damage.
Am Mut - Every time you kill a Demi Human-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Demi Human-type monsters.
Amon Ra - +1 all stats, +1 DEF & MDEF. 1% chance to cast level 10 Kyrie Eleison when you receive close-range physical damage. If this card is used by a character with 99 base INT, the chance of casting Kyrie Eleison increases.
Ancient Worm - Every time you kill a Demon-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Demon-type monsters.
Antique Firelock - +2 STR. +10% HP/SP if refine rate of footgear is greater than 8.
Cat o' Nine Tail - +3 MDEF. Reflects 5% magical damage the user receives.
Chonchon - +1 AGI. +2 FLEE.
Christmas Cookie - Every time you kill an Angel-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Angel-type monsters.
Dark Lord - When you receive physical damage, there's a 1% chance of casting level 5 Meteor Storm. If the user is equipped with an item compounded to the Dark Illusion card, it adds Max HP, Max SP +20%.
Eddga - -25% HP. Puts the user in Endure mode until unequipped.
Eggyra - +15% SP recovery.
Explosion - Every time you kill a Dragon-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Dragon-type monsters.
Fallen Bishop Hibram - MATK + 10%, MaxSP - 50%. Deals 50% more magical damage on Demihuman and Angel race targets.
Freezer - +300 HP. Bash will receive +10% damage increase if refine rate of footgear is greater than 8.
Gajomart - Every time you kill a Plant-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Plant-type monsters.
General Egnigem Cenia - MaxHP + 10%, MaxSP + 10% Recovers 50 HP and 10 SP every 10 seconds.
Gold Acidus - Maximum HP and SP + 4%. If refine rate is less then 5 get an additional Maximum HP and SP + 4% and HP and SP Recovery + 5%.
Gullinbursti - Every time you kill a Fish-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Fish-type monsters.
Green Ferus - VIT + 1. Maximum HP + 10%.
Ice Titan - VIT + 2. When taking physical or magical damage, there is a chance that for 10 seconds you'll gain DEF + 10.
Iron Fist - Receive 10% more Experience Points from Neutral monsters. Receive 20% more damge from Neutral monsters.
Lady Tanee - Maximum HP - 50%. Maximum SP + 50%. Add a 2% chance of gaining Bananna each time a monster is killed. Double Banana's healing rate.
Male Thief Bug - +2 AGI.
Matyr - +10% HP. +1 AGI.
Megalith - +7 MDEF is refine rate of footgear is lower than 6.
Merman - +10% HP/SP recovery.
Mini Demon - Every time you kill a Brute-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Brute-type monsters.
Miyabi Ningyo - +10% SP. Also increases damage of Water-property magic by 5%.
Moonlight Flower - Increases users movement speed.
Raggler - +1 STR. +1 VIT.
Skeleton General - Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monsters.
Sohee - +15% SP. +3% SP recovery.
Thanatos Odium - AGI + 5. Increase AGI by an amount equal to the refine rate of the equipment this is compound on.
Verit - +8% HP/SP.
Wild Rose - +1 AGI. +5 Lucky Dodge if worn by Thief Class characters.
Zombie - +20% HP recovery.
Zombie Prisoner - Every time you kill an Undead-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Undead-type monsters.
Zombie Slaughter - When killing a monster, recover 50HP. Increases physical and magical damage on demihuman targets by 1%.
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:10 am

Garment:
Aliot- If Swordman, Merchant, or Thief Class STR + 2, Maximum HP + 5%. If Mage, Acolyte, or Archer Class INT + 2, Maximum SP + 5%.
Assassin Cross - Enables use of Level 3 Cloaking.
Baphomet Jr. - +3 AGI. +1 CRIT.
Choco - +10 FLEE. +5 Lucky FLEE.
Chung E - LUK + 5. Increase LUK by an amount equal to the refine rate of the equipment this is compound on.
Condor - +10 FLEE.
Deviling - Increases resistance versus non-elemental attacks by 50%, but your resistance versus elemental attacks is decreased by 50%.
Dragon Fly - +1 AGI. When used in conjunction with Chonchon Card, +18 FLEE.
Dragon Tail - +1 AGI. +10 FLEE. Increases damage of Double Strafe and Arrow Shower by 5%.
Dustiness - +5 FLEE. +30% tolerance vs. Wind-property.
Eclipse - +1 VIT. When used in conjunction with Lunatic Card, +18 FLEE.
Frilldora - Enables the use of level 1 Cloaking.
Harpy - 15% resistance vs. all Non-elemental attacks. Increases damage of Napalm Beat by 5%.
Hode - 30% resistance vs. Earth-property attacks. +5 FLEE.
Hyegun - +15 FLEE. +1 CRIT.
Isis - 30% tolerance vs. Shadow-property. +5 FLEE.
Jakk - 30% tolerance vs. Fire-property. +5 FLEE.
Kappa - +8 MDEF if refine rate of garment is lower than 6.
Kavach Icarus - Flee Rate + 10. If refine rate is less then 5 get additional Flee Rate + 10 and Perfect Dodge + 1.
Kasa - When dealing physical damage there's a chance to autocast Fire Bolt Lv 5 and Fire Ball Lv 5.
Magmaring - ATK + 5. Increases damage on earth element monsters by 10%. Gains CRIT + 15 versus brute type monsters.
Marionette - 30% tolerance vs. Ghost-property attacks. +5 FLEE.
Marse - 30% tolerance vs.Water-property attacks. +5 FLEE.
Mastering - +1 LUK. If used in conjunction with Poring Card, +18 FLEE.
Myst - 30% tolerance vs. Poison-property. +5 FLEE.
Ninetails - +2 AGI. +20 FLEE if refine rate of garment is higher than 8.
Noxious - Reduce damage from Long Range attacks by 20%.
Orc Baby - Increase resistance to Neutral property attacks by 10%.
Flee Rate + 10. If refine rate is greater then 8 increase of resistance to Neutral property attacks by 5% and additional Flee Rate + 5.
Orc Zombie - 30% tolerance vs. Undead-property attacks. +5 FLEE.
Punk - When you receive physical damage, 1% chance you will cast level 1 Quagmire . If you already know level 5 Quagmire, then that will be casted instead.
Raydric - 20% resistance vs. all Non-elemental attacks.
Roween - FLEE + 5, Perfect Dodge + 3. Increases damage on water element monsters by 10%. Gains CRIT + 15 versus fish type monsters.
Salamander - Fire Pillar and Meteor Storm damage + 40%.
Toad - +1 Lucky Dodge. If used in conjunction with Roda Frog card, +18 FLEE.
Vagabound Wolf - +1 STR. If used in conjunction with Wolf Card, +18 FLEE.
Vocal - +3 MDEF. If used in conjunction with Rocker Card, +18 FLEE.
Wander Man - +20 FLEE. There is a 1% chance of using level 1 Intimidate while attacking.
Whisper - +20 FLEE. Receive 50% additional damage from Ghost-property attacks.
Whisper Boss - +10 FLEE. If base STR is greater than 80, +20 ATK. If base VIT is greater than 80, +3% base HP. If base LUK is greater than 80, +3 CRIT.
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:12 am

Headgear:
Arcangeling - +300 HP. If LUK is over 77, HP and SP recovery will be doubled.
Banshee - When equipped by a mage type class, SP + 100, HP - 100. Soul Strike, Napalm Beat, Napalm Vulcan damage + 20%.
Blue Acidus - Maximum SP + 40. If the refine rate is less then 5 get an additional maximum SP + 40 and SP Recovery + 5%.
Carat - INT +2. If refine rate is at least 9, MaxSP + 150.
Clock Tower Manager - +1 INT. -5% casting time.
Coco - +1 DEF. +20% tolerance against Sleep.
Cramp - Every time a monster is killed, you have a chance of receiving a set amount of Zeny. +3 STR if equipped in combination with Tarou card.
Dark Illusion - Reduces casting time by 10%. HP/SP are decreased by 10%. If used in conjunction with Dark Lord card, casting time is decreased by 20%, and HP/SP are increased by 10% instead.
Dark Snake Lord - +3 INT. You cannot be Blinded or Cursed.
Deviruchi - +1 STR. Protects user from Blind.
Dryad - Every time you kill a Plant-type monster, 5% chance you will receive a Green Live. +10% resistance vs. Earth-elemental attacks.
Elder Willow - +2 INT.
Gemini-S58 - Add 30% resistance against Silence and Stun if the user has 90 or more base AGI points. Add 50% resistance against Stone Curse and Sleep if the user has 80 or more base VIT points.
Ghoul - +1 DEF. 20% tolerance against being Poisoned.
Giant Hornet - Every time you kill an Insect-type monster, 5% chance you will receive a Wind of Verdure. +10% resistance vs. Wind-elemental attacks.
Gibbet - Add MDEF +5 when character's INT stat is equal to or less than 20.
Giearth - Protects user from Chaos. +15% resistance vs. Earth-property attacks.
Grand Peco - When you receive physical damage, 1% chance of casting level 1 Gloria. +3 VIT & +3 DEF if equipped in combination with Pecopeco card.
High Wizard - Bypasses all magical defence on normal monsters. Cast time of all skills is doubled. SP Regeneration rate is reduced by 100%. When unequipping this card, up to 2000 SP is drained.
Holden - LUK + 2.
Incubus - INT -3, Max SP +150 and SP natural recovery -20%. If the user is equipped with an item compounded to the Succubus card, it adds INT +4 and SP natural recovery +30%.
Issila - INT + 2. When performing a magical attack theres a small chance that for 5 seconds you'll gain 50% reduction in cast time and FLEE + 30.
Kathryne Keyron - Reduce Casting Time in % based on the Refine Rate of the Headgear.
Knocker - Increases damage on formless monsters by 5%. When killing a formless monster there is a small chance to gain rough oridecon or rough elunium.
Leaf Cat - Every time you kill a Fish-type monster, 5% chance you will receive a Crystal Blue. +10% resistance vs. Ice-elemental attacks.
Leib Olmai - Every time you kill a Brute-type monster, 5% chance you will receive a Red Blood. +10% resistance vs. Fire-elemental attacks.
Lord Knight - Enables use of Level 1 Berserk. Maximum HP - 50%.
Marduk - Protects user from Silence.
Margaretha Solin - Gain a chance to autocast "Lex Devinia" lv5 when recieving magical damage.
Martin - 20% tolerance against Blind. +1 DEF.
Maya Purple - Enable its user to detect hidden monsters.
Mistress - Enables casting of certain spells without Gemstones. +25% SP consumption when using skills.
Myst Case - Every time you kill a monster, 2% chance of receiving a Gift Box.
Nightmare - Protects user from Sleep. +1 AGI.
Orc Hero - Protects user from Stun. +3 VIT.
Permeter - 15% resistance vs. Shadow-elemental and Undead-elemental attacks.
Pharaoh - Reduces SP consumption by 30% when using skills.
Rideword - INT +1. INT +1, MDEF +1 if worn by Acolyte Class characters.
Seyren Windsor - STR - 6. Increase STR by an amount equal to the refine rate of the equipment this is compound on.
Stainer - 20% tolerance vs. Silence. +1 DEF.
Stalactic Golem - 20% tolerance against Stun. +1 DEF.
Ungoliant - Gain immunity to the External Bleeding status. HP recovery + 10%.
Vanberk - STR + 2. When attacking there is a small chance that for 5 seconds you'll gain CRIT + 100.
Wicked Nymph - +1 INT. +50 SP.
Willow - +80 SP.
Wootan Fighter - Increase your resistance vs. External Bleeding by 20%. +1 DEF.
Wootan Shooter - Increase your resistance vs. Chaos by 20%. +1 DEF.
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:21 am

Accessory:
Alligator - Reduces all ranged physical damage by 5%.
Anopheles - Add the chance of gaining 'Tentacle and Cheese Gratin' each time an Insect monster is killed.
Beholder - Enables use of Level 1 Cast Cancel.
Berzebub - Reduce Cast Time for skills by 30%.
Blazzer - 50% chance of gaining a food item each time a monster is killed.
Bloody Butterfly - +30% casting time. Increases your Fire magic damage by 5%. Casting cannot be stopped. However, casting can still stopped if you are in WOE.
Bongun - 5% chance to cast level 1 Bash while attacking.The Bash skill shoves the enemy 5 cells back. Receive 100% more damage from Munak.
Cookie - +2 LUK. Increases damage of Holy-property magic by +10%.
Creamy - Enables the use of level 1 Teleport.
Dancing Dragon - +3 CRIT. +1 AGI.
Dragon Egg - Add the chance of gaining 'Herb and Honey Tea' item each time a Dragon monster is killed.
Errende Ebecee - Add a 5% chance of auto casting Level 1 Pneuma on the user when receiving Physical Damage.
Evil Cloud Hermit - Add the chance of gaining 'Black Cloud' item each time a Plant monster is killed.
Galapago - Every time you kill a Bug-type monster, you will get Apple Juice, Banana Juice, or Carrot Juices randomly. Also, increases HP recovered via juice-type items by 50%. (This does not include Grape Juice for balancing purposes)
Galion - HIT + 5. Increases damage on water element monsters by 5%.
Gargoyle - Add the chance of gaining 'Lightning' item each time an Insect monster is killed.
Gazeti - When dealing physical damage there's a chance to autocast Cold Bolt Lv2.
Greatest General - When you are attacking regardless of range, there's a 1% chance of receiving a Spirit Sphere. If you are an Acolyte-class character, the success chance is increased.
Green Iguana - Add the chance of gaining 'Fruit Punch' item each time a Formless monster is killed.
Gremlin - Add the chance of gaining 'Bomber Steak' each time a Brute monster is killed.
Heater - Critical +3. If worn by Swordman Class characters, Perfect Dodge +3.
Hell Poodle - HIT + 1. Meat recovery rate + 100%. When dealing short range physical damage, there's a chance to cause bleeding on the opponent.
High Priest - When recieving a physical or magical attack, there is a chance to autocast Assumptio Lv 1.
Horong - Enables the use of level 1 Sight.
Hydro - Add a 10% chance of auto casting Level 1 Spell Breaker on the enemy when attacking.
Hylozoist - When you attack, there's a 1% chance of changing a monster into a different monster.
Ifrit - ATK, CRIT, and HIT are all increased by your job level. When recieving physical damage there is a chance to autocast Earthquake LV2.
Imp - Decreases cast time of fire bolt by 25%, and increases its damage by 25%.
Joker - Enables the use of level 1 Steal.
Kobold - +1 STR. +4 CRIT.
Kukre - +2 AGI.
Li Me Mang Ryang - Add the chance of gaining 'Radiance' item each time Angel monster is killed.
Lude - If a Novice or Super Novice uses this card, you have 20% chance of casting level 1 Endure when receiving close-range physical damage. +300 HP if used in conjunction with Quve card.
Mantis - +3 STR.
Marin - Every time you kill a monster, you have a random chance of receiving a Jellopy or Giant Jellopy.
Marine Sphere - Enables the use of level 3 Magnum Break.
Mimic - Every time you kill a monster, you have a random chance of receiving an Old Blue Box.
Muka - +10% HP recovery.
Obeaune - Enables the use of level 1 Cure.
Orc Archer - When killing demi-human monsters, you may recieve Gasping Box. (Gasping Box restores 9% SP, but causes Silence)
Osiris - User will have full HP/SP when revived.
Owl Baron - When you attack, there's a 5% chance of casting level 1 Lex Aeterna to the enemy.
Owl Duke - When you attack, there's a 5% chance of casting level 3 Imposito Manus upon yourself. If equipped in combination with Owl Baron Card, there's also a 5% chance of casting Auto-Spell level 5 Lightning Bolt.
Phen - +25% casting time. Casting cannot be stopped. However, casting can still stopped if you are in WOE.
Pirate Skeleton - Enables the use of level 5 Discount.
Plasma - Add the chance of gaining 'Elemental Resist Potion' each time a monster is killed.
Poison Spore- Enables the use of level 3 Envenom.
Poison Toad - When you attack, there's a 5% chance of using level 1 Envenom on the enemy.
Poporing - Enables the use of level 1 Detoxify.
Quve - When a Novice or Super Novice uses this card, they have a 20% chance of using level 1 AGI Up when receiving close-range physical damage. +60 SP when used in conjunction with Lude card.
Ragged Zombie - When attacking a demihuman target, CRIT + 5, +1% physical and magical damage. Gain a chance to cause bleeding on yourself when attacking. When equipped with the Zombie Slaughter Card, gain 2 sp each time you kill a demi-human monster.
Raydric Archer - Add the chance of gianing 'Piece of Vindictive Spirit' item each time a Devil monster is killed.
Retribution - Add the chance of gaining 'Fried Sweet Potato with Syrup' each time an Angel monster is killed.
Rice Cake Boy - Every time you kill a Demi-Human monster, you will receive Candy or Candy Cane randomly. Also increases HP recovered via Candy and Candy Cane by 50%.
Sage Worm - Add the chance of gaining a Gemstone item each time a monster is killed.
Sea-Otter - Add the chance of gaining 'Sushi or Raw Fish' item each time a Fish monster is killed. Sushi and Raw Fish items restore 50% more HP.
Shinobi - +1 AGI. 1% chance to cast level 5 Cloaking when receiving close-range physical damage.
Siroma - Decreases cast time of cold bolt by 25%, and increases its damage by 25%.
Sleeper - Add the chance of gaining 'ZZZ' item each time a Fish or Shellfish monster is killed.
Snowier - Gain a very high chance to gain Ice Cream when killing a monster. Ice Cream recovery rate + 100%.
Smokie - Enables the use of level 1 Hiding.
Spore - +2 VIT.
Spring Rabbit - Every time you kill a Brute-type monster, there is a 50% chance you will get Meat, or Monster Feed. Also increases HP recovered via Meat and Monster Feed by 50%.
Stapo - Grants use of the skills Pick Up Stone, and Throw Stone.
Stem Worm - When killing brute monsters, you may recieve Downpour Box. (Downpour Box uses Frost Weapon on yourself)
Tarou- +2 STR.
Tengu - Every time you kill a monster, you have a random chance of receiving recovery-type items. (White and blue potions removed?)
Violy - When you are attacking, there's a 2% chance of casting level 1 Frost Joke. If you already know level 5 Frost Joke, then that will be casted instead.
Vitata - Enables the use of level 1 Heal. Increases SP consumption when using skills by 25%.
Wikebine Tres - Add a 5% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
Wild Ginseng - Every time you kill a Plant-type monster, you will get a Red, Yellow, or White Herb randomly. Increases HP recovered via herb-type items by 50%. (Blue or Green Herbs removed from drop)
Wind Ghost - 3% chance you will cast level 3 Jupitel Thunder while attacking. If you already know level 10 Jupitel Thunder, then that will casted instead.
Worm Tail - +2 DEX.
Wraith - When killing undead monsters, you may recieve Giggling Box. (Giggling Box restores 9% HP, but causes Curse)
Yoyo - +1 AGI. +5 Lucky FLEE.
Zerom - +3 DEX.
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PostSubject: Re: The Ultimate Guide for Cards   Mon Aug 20, 2012 3:32 pm

nice guide but its hard to read next time use quote sign
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PostSubject: Re: The Ultimate Guide for Cards   Tue Aug 21, 2012 4:53 am

Nice Dude bounce
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PostSubject: Re: The Ultimate Guide for Cards   Today at 7:59 pm

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The Ultimate Guide for Cards
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